Characters
Changes apply to the whole campaign. A backup is made before every save.
Expressions
Faces the narrator can choose. Unticked ones are never used (lines fall back to the nearest enabled one). New expressions need sprites.
Sprite framing tags
Added to every sprite prompt (framing, stance, camera).
Missing art
Generates every missing sprite and background (~30 s each).
Sprites
↻ re-roll through the art gate · ⬆ upload your own · 🗑 delete (kept in data\sprites\_trash).
Art queue
Every image waiting to be generated, from any campaign. Reorder, remove or pause; the image in progress cannot be interrupted mid-generation, but Cancel throws its result away and stops its re-rolls.
Waiting
Recently finished
World
The scenario itself: premise, rules, places, chapters, storylets, factions, mysteries. ✦ rewrites a field, ✦ Rewrite a whole entry, ✦ Add with AI writes a new one. Nothing is saved until you press Save on that section.
Spoilers ahead
The World editor shows the hidden plot. If you are building this story yourself, go ahead.
AI prompts
Every instruction the engine sends to your local model. Edits apply on the next call. ✦ Improve lets the model rewrite a prompt for you; Reset returns to the built-in version. Keep JSON keys and {PLACEHOLDERS} intact.
Engine
Applies from the next turn, no restart needed. Empty a field to reset it.
GM
The whole campaign file, with validation, backups and restore.
Spoilers ahead
This shows the campaign's hidden content: secrets, plot, chapters, storylets, clues. It also unlocks secrets and arcs in the character editor.